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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialState.cpp279 GLfloat textureMappings[TEXTURE_UNIT_COUNT] = {0.0f, 0.0f, 0.0f}; in ActivateTextureCoordinators() local
352 textureMappings[i] = static_cast<GLfloat>(coordinator.GetSourceCoordinate()); in ActivateTextureCoordinators()
457 textureMappings[i] = in ActivateTextureCoordinators()
470 textureMappings[i] = in ActivateTextureCoordinators()
496 internal::NWSetVertexUniform3fv(VERTEX_SHADER_UNIFORM_TEXCMAP_INDEX, 1, textureMappings); in ActivateTextureCoordinators()
563 GLfloat textureMappings[TEXTURE_UNIT_COUNT] = {0.0f, 0.0f, 0.0f}; in ActivateParticleTextureCoordinators() local
607 textureMappings[0] = static_cast<GLfloat>(coordinator.GetSourceCoordinate()); in ActivateParticleTextureCoordinators()
615 internal::NWSetVertexUniform3fv(VERTEX_SHADER_UNIFORM_TEXCMAP_INDEX, 1, textureMappings); in ActivateParticleTextureCoordinators()