Searched refs:texture (Results 1 – 5 of 5) sorted by relevance
49 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResImageTexture texture);50 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResCubeTexture texture);51 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture);563 ResReferenceTextureData* texture = new(textureMemory) ResReferenceTextureData(); in ReferResTexture() local564 texture->typeInfo = ResReferenceTexture::TYPE_INFO; in ReferResTexture()565 texture->toName.set_ptr(NULL); in ReferResTexture()566 texture->toPath.set_ptr(NULL); in ReferResTexture()567 texture->toTargetTexture.set_ptr(NULL); in ReferResTexture()573 texture->toTargetTexture.set_ptr(resTexture.ptr()); in ReferResTexture()578 texture->toTargetTexture.set_ptr(resTexture.ptr()); in ReferResTexture()[all …]
57 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer() local78 description.width = texture.GetWidth(); in CreateOffScreenBuffer()79 description.height = texture.GetHeight(); in CreateOffScreenBuffer()80 description.colorFormat = formatTable[texture.GetFormatHW()]; in CreateOffScreenBuffer()82 …description.colorArea = (GraphicsMemoryArea)(texture.GetLocationFlag() & (MEMORY_AREA_FCRAM | MEMO… in CreateOffScreenBuffer()87 switch (texture.GetTypeInfo()) in CreateOffScreenBuffer()111 renderTarget = new(memory) OffScreenBuffer(allocator, description, texture); in CreateOffScreenBuffer()
600 for (ResTextureArray::iterator texture = this->GetTextures().begin(); in ForeachTexture() local601 texture != end; ++texture) in ForeachTexture()603 function(*texture); in ForeachTexture()
222 ResReferenceTexture texture(offset.to_ptr()); in SetValue() local227 mapper.SetTexture(texture.GetTargetTexture()); in SetValue()
133 -ann "Set output frame extension list for texture pattern animation"