Searched refs:soundInfo (Results 1 – 2 of 2) sorted by relevance
344 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSound3DInfo() local345 if ( soundInfo == NULL ) in ReadSound3DInfo()350 const SoundArchiveFile::Sound3DInfo* sound3dInfo = soundInfo->GetSound3DInfo(); in ReadSound3DInfo()368 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSequenceSoundInfo() local369 if ( soundInfo == NULL ) in ReadSequenceSoundInfo()373 if ( soundInfo->GetSoundType() != SoundArchive::SOUND_TYPE_SEQ ) in ReadSequenceSoundInfo()378 const SoundArchiveFile::SequenceSoundInfo& seqSoundInfo = soundInfo->GetSequenceSoundInfo(); in ReadSequenceSoundInfo()393 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadStreamSoundInfo() local394 if ( soundInfo == NULL ) in ReadStreamSoundInfo()398 if ( soundInfo->GetSoundType() != SoundArchive::SOUND_TYPE_STRM ) in ReadStreamSoundInfo()[all …]
773 SoundArchive::SoundInfo soundInfo; in detail_SetupSoundImpl() local774 if ( ! m_pSoundArchive->ReadSoundInfo( soundId, &soundInfo ) ) in detail_SetupSoundImpl()785 int playerPriority = soundInfo.playerPriority; in detail_SetupSoundImpl()786 SoundArchive::ItemId playerId = soundInfo.playerId; in detail_SetupSoundImpl()787 int actorPlayerId = soundInfo.actorPlayerId; in detail_SetupSoundImpl()943 sound->SetFrontBypass( soundInfo.isFrontBypass ); in detail_SetupSoundImpl()980 &soundInfo, in detail_SetupSoundImpl()1010 &soundInfo, in detail_SetupSoundImpl()1039 &soundInfo, in detail_SetupSoundImpl()