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Searched refs:soundInfo (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundArchiveFileReader.cpp344 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSound3DInfo() local
345 if ( soundInfo == NULL ) in ReadSound3DInfo()
350 const SoundArchiveFile::Sound3DInfo* sound3dInfo = soundInfo->GetSound3DInfo(); in ReadSound3DInfo()
368 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSequenceSoundInfo() local
369 if ( soundInfo == NULL ) in ReadSequenceSoundInfo()
373 if ( soundInfo->GetSoundType() != SoundArchive::SOUND_TYPE_SEQ ) in ReadSequenceSoundInfo()
378 const SoundArchiveFile::SequenceSoundInfo& seqSoundInfo = soundInfo->GetSequenceSoundInfo(); in ReadSequenceSoundInfo()
393 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadStreamSoundInfo() local
394 if ( soundInfo == NULL ) in ReadStreamSoundInfo()
398 if ( soundInfo->GetSoundType() != SoundArchive::SOUND_TYPE_STRM ) in ReadStreamSoundInfo()
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Dsnd_SoundArchivePlayer.cpp773 SoundArchive::SoundInfo soundInfo; in detail_SetupSoundImpl() local
774 if ( ! m_pSoundArchive->ReadSoundInfo( soundId, &soundInfo ) ) in detail_SetupSoundImpl()
785 int playerPriority = soundInfo.playerPriority; in detail_SetupSoundImpl()
786 SoundArchive::ItemId playerId = soundInfo.playerId; in detail_SetupSoundImpl()
787 int actorPlayerId = soundInfo.actorPlayerId; in detail_SetupSoundImpl()
943 sound->SetFrontBypass( soundInfo.isFrontBypass ); in detail_SetupSoundImpl()
980 &soundInfo, in detail_SetupSoundImpl()
1010 &soundInfo, in detail_SetupSoundImpl()
1039 &soundInfo, in detail_SetupSoundImpl()