| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_SoundInstanceManager.h | 78 Sound* sound = new( ptr ) Sound( *this ); in Create() local 79 m_FreeList.PushBack( sound ); in Create() 127 Sound* sound = NULL; in Alloc() local 128 while( sound == NULL ) in Alloc() 132 sound = &m_FreeList.GetFront(); in Alloc() 158 sound->Initialize(); in Alloc() 159 sound->SetPriority( priority, ambientPriority ); in Alloc() 161 InsertPriorityList( sound, allocPriority ); in Alloc() 162 return sound; in Alloc() 176 void Free( Sound* sound ) in Free() argument [all …]
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| D | snd_PlayerHeap.h | 47 void AttachSound( BasicSound* sound ); 48 void DetachSound( BasicSound* sound );
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| D | snd_SoundArchivePlayer.h | 483 internal::SequenceSound* sound, 492 internal::StreamSound* sound, 500 internal::WaveSound* sound, 520 …void UpdateCommonSoundParam( internal::BasicSound* sound, const SoundArchive::SoundInfo* commonInf…
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| D | snd_ExternalSoundPlayer.h | 60 bool AppendSound( internal::BasicSound* sound ); 61 void RemoveSound( internal::BasicSound* sound );
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| D | snd_SoundHandle.h | 622 void detail_AttachSound( internal::BasicSound* sound ); 624 void detail_AttachSoundAsTempHandle( internal::BasicSound* sound );
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| D | snd_Sound3DActor.h | 278 virtual void detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound );
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| D | snd_BasicSound.h | 457 const internal::BasicSound* sound 468 const internal::BasicSound* sound
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| D | snd_WaveSoundHandle.h | 623 void detail_AttachSoundAsTempHandle( internal::WaveSound* sound );
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| D | snd_Sound3DManager.h | 457 const internal::BasicSound* sound
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| D | snd_SequenceSoundHandle.h | 1038 void detail_AttachSoundAsTempHandle( internal::SequenceSound* sound );
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| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_SoundHandle.cpp | 47 internal::BasicSound* sound = handle->detail_GetAttachedSound(); in detail_DuplicateHandle() local 49 if ( sound != NULL ) in detail_DuplicateHandle() 52 detail_AttachSoundAsTempHandle( sound ); in detail_DuplicateHandle() 65 void SoundHandle::detail_AttachSoundAsTempHandle( internal::BasicSound* sound ) in detail_AttachSoundAsTempHandle() argument 67 NW_NULL_ASSERT( sound ); in detail_AttachSoundAsTempHandle() 69 m_pSound = sound; in detail_AttachSoundAsTempHandle() 87 void SoundHandle::detail_AttachSound( internal::BasicSound* sound ) in detail_AttachSound() argument 89 NW_NULL_ASSERT( sound ); in detail_AttachSound() 91 m_pSound = sound; in detail_AttachSound()
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| D | snd_ExternalSoundPlayer.cpp | 130 bool ExternalSoundPlayer::AppendSound( internal::BasicSound* sound ) in AppendSound() argument 132 NW_NULL_ASSERT( sound ); in AppendSound() 134 int allocPriority = sound->CalcCurrentPlayerPriority(); in AppendSound() 146 m_SoundList.PushBack( sound ); in AppendSound() 148 sound->AttachExternalSoundPlayer( this ); in AppendSound() 184 void ExternalSoundPlayer::RemoveSound( internal::BasicSound* sound ) in RemoveSound() argument 187 m_SoundList.Erase( sound ); in RemoveSound() 188 sound->DetachExternalSoundPlayer( this ); in RemoveSound() 227 internal::BasicSound* sound = NULL; in GetLowestPrioritySound() local 234 sound = &*itr; in GetLowestPrioritySound() [all …]
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| D | snd_SequenceSoundHandle.cpp | 42 internal::SequenceSound* sound = in SequenceSoundHandle() local 45 if ( sound != NULL ) in SequenceSoundHandle() 48 detail_AttachSoundAsTempHandle( sound ); in SequenceSoundHandle() 61 void SequenceSoundHandle::detail_AttachSoundAsTempHandle( internal::SequenceSound* sound ) in detail_AttachSoundAsTempHandle() argument 63 NW_NULL_ASSERT( sound ); in detail_AttachSoundAsTempHandle() 65 m_pSound = sound; in detail_AttachSoundAsTempHandle()
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| D | snd_WaveSoundHandle.cpp | 32 internal::WaveSound* sound = in WaveSoundHandle() local 35 if ( sound != NULL ) in WaveSoundHandle() 38 detail_AttachSoundAsTempHandle( sound ); in WaveSoundHandle() 51 void WaveSoundHandle::detail_AttachSoundAsTempHandle( internal::WaveSound* sound ) in detail_AttachSoundAsTempHandle() argument 53 NW_NULL_ASSERT( sound ); in detail_AttachSoundAsTempHandle() 55 m_pSound = sound; in detail_AttachSoundAsTempHandle()
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| D | snd_SoundArchivePlayer.cpp | 696 Sound* sound = manager->Alloc( priority, ambientPriority ); in AllocSound() local 697 if ( sound == NULL ) return NULL; in AllocSound() 700 sound->SetId( soundId ); in AllocSound() 705 sound->SetAmbientInfo( *ambientArgInfo ); in AllocSound() 708 return sound; in AllocSound() 852 internal::BasicSound* sound = NULL; in detail_SetupSoundImpl() local 878 sound = seqSound; in detail_SetupSoundImpl() 900 sound = strmSound; in detail_SetupSoundImpl() 922 sound = waveSound; in detail_SetupSoundImpl() 934 if ( ! player.detail_AppendSound( sound ) ) in detail_SetupSoundImpl() [all …]
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| D | snd_PlayerHeap.cpp | 166 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound() argument 168 NW_NULL_ASSERT( sound ); in AttachSound() 171 m_pSound = sound; in AttachSound() 183 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound() argument 185 NW_NULL_ASSERT( sound ); in DetachSound() 186 NW_ASSERT( sound == m_pSound ); in DetachSound() 187 (void)sound; in DetachSound()
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| D | snd_StreamSoundHandle.cpp | 31 internal::StreamSound* sound = in StreamSoundHandle() local 34 if ( sound != NULL ) in StreamSoundHandle() 37 detail_AttachSoundAsTempHandle( sound ); in StreamSoundHandle()
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| D | snd_SequenceSound.cpp | 215 SequenceSound* sound = static_cast<SequenceSound*>( userData ); in NotifyLoadAsyncEndSeqData() local 216 NW_NULL_ASSERT( sound ); in NotifyLoadAsyncEndSeqData() 218 sound->m_LoadingFlag = false; in NotifyLoadAsyncEndSeqData() 222 sound->Stop( 0 ); in NotifyLoadAsyncEndSeqData() 232 command->player = &(sound->m_SequenceSoundPlayerInstance); in NotifyLoadAsyncEndSeqData() 234 command->seqOffset = sound->m_SeqOffset; in NotifyLoadAsyncEndSeqData() 237 if ( sound->m_StartOffset > 0 ) { in NotifyLoadAsyncEndSeqData() 238 sound->Skip( sound->m_StartOffsetType, sound->m_StartOffset ); in NotifyLoadAsyncEndSeqData() 241 sound->m_PreparedFlag = true; in NotifyLoadAsyncEndSeqData()
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| D | snd_Sound3DManager.cpp | 269 void Sound3DManager::detail_FreeAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_FreeAmbientArg() argument 271 (void)sound; in detail_FreeAmbientArg()
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| D | snd_Sound3DActor.cpp | 241 void Sound3DActor::detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_UpdateAmbientArg() argument 243 (void)sound; in detail_UpdateAmbientArg()
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| /NW4C-1.2.23/tools/SoundPlayer/ |
| D | Readme.txt | 36 1. Start the tool while specifying a sound archive file for MakeSoundPlayer-TS.wsf (and the folder … 50 3. A list of sounds included in the specified sound archive is displayed in the upper screen, while… 56 …Folders that include the sound archive file and stream files specified by argument are copied into… 57 The sound archive file is renamed SoundPlayer.bcsar.
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| /NW4C-1.2.23/SampleData/Graphics/DccPlugin/Maya/Common/ |
| D | workspace.mel | 31 workspace -rt "audio" "sound";
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| /NW4C-1.2.23/SampleData/Graphics/DccPlugin/Maya/ToyPierrot/ |
| D | workspace.mel | 14 workspace -fr "audio" "sound";
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