Searched refs:shaderBuffer (Results 1 – 1 of 1) sorted by relevance
409 void* shaderBuffer = fontShaderData.release(); in InitializeFont() local411 nw::font::RectDrawer::GetVertexBufferCommandBufferSize(shaderBuffer, shaderSize); in InitializeFont()424 if ( fontBuffer != NULL && shaderBuffer != NULL ) in InitializeFont()426 …result = this->InitializeFont( shaderBuffer, shaderSize, fontBuffer, fontSize, drawBuffer, stringB… in InitializeFont()429 os::SafeFree(shaderBuffer, allocator); in InitializeFont()