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Searched refs:set_ptr (Results 1 – 19 of 19) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_FragmentLight.cpp136 resFragmentLight->toUserDataDic.set_ptr( NULL ); in CreateResFragmentLight()
138 resFragmentLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFragmentLight()
143 resFragmentLight->toChildrenTable.set_ptr( NULL ); in CreateResFragmentLight()
145 resFragmentLight->toAnimGroupsDic.set_ptr( NULL ); in CreateResFragmentLight()
161 distanceSampler->toTargetLut.set_ptr(NULL); in CreateResFragmentLight()
162 distanceSampler->toPath.set_ptr(NULL); in CreateResFragmentLight()
171 referenceAngleSampler->toPath.set_ptr(NULL); in CreateResFragmentLight()
172 referenceAngleSampler->toTargetLut.set_ptr(NULL); in CreateResFragmentLight()
174 angleSampler->toSampler.set_ptr(referenceAngleSampler); in CreateResFragmentLight()
178 resFragmentLight->toDistanceSampler.set_ptr( distanceSampler ); in CreateResFragmentLight()
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Dgfx_Material.cpp330 buffer->toName.set_ptr(NULL); in CopyResMaterial()
331 buffer->toShader.set_ptr(NULL); in CopyResMaterial()
333 buffer->toShaderParametersTable.set_ptr(NULL); in CopyResMaterial()
334 buffer->toTextureMappers[0].set_ptr(NULL); in CopyResMaterial()
335 buffer->toTextureMappers[1].set_ptr(NULL); in CopyResMaterial()
336 buffer->toTextureMappers[2].set_ptr(NULL); in CopyResMaterial()
337 buffer->toProceduralTextureMapper.set_ptr(NULL); in CopyResMaterial()
338 buffer->toFragmentShader.set_ptr(NULL); in CopyResMaterial()
371 buffer->toShaderParametersTable.set_ptr(offsets); in CopyResMaterial()
377 offsets[i].set_ptr(NULL); in CopyResMaterial()
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Dgfx_AmbientLight.cpp117 resAmbientLight->toUserDataDic.set_ptr( NULL ); in CreateResAmbientLight()
120 resAmbientLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResAmbientLight()
125 resAmbientLight->toChildrenTable.set_ptr( NULL ); in CreateResAmbientLight()
127 resAmbientLight->toAnimGroupsDic.set_ptr( NULL ); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp119 resHemiSphereLight->toUserDataDic.set_ptr( NULL ); in CreateResHemiSphereLight()
121 resHemiSphereLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResHemiSphereLight()
126 resHemiSphereLight->toChildrenTable.set_ptr( NULL ); in CreateResHemiSphereLight()
128 resHemiSphereLight->toAnimGroupsDic.set_ptr( NULL ); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp137 resVertexLight->toUserDataDic.set_ptr( NULL ); in CreateResVertexLight()
139 resVertexLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResVertexLight()
144 resVertexLight->toChildrenTable.set_ptr( NULL ); in CreateResVertexLight()
146 resVertexLight->toAnimGroupsDic.set_ptr( NULL ); in CreateResVertexLight()
Dgfx_Fog.cpp119 resFog->toUserDataDic.set_ptr( NULL ); in CreateResFog()
121 resFog->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFog()
126 resFog->toChildrenTable.set_ptr( NULL ); in CreateResFog()
128 resFog->toAnimGroupsDic.set_ptr( NULL ); in CreateResFog()
146 resFog->toFogUpdater.set_ptr( fogUpdater ); in CreateResFog()
147 resFog->toFogSampler.set_ptr( fogSampler ); in CreateResFog()
155 fogSampler->toCommandCacheTable.set_ptr( tableMemory ); in CreateResFog()
Dgfx_Camera.cpp202 resCamera->toViewUpdater.set_ptr(this->m_ViewUpdater->GetResource().ptr()); in Create()
203 resCamera->toProjectionUpdater.set_ptr(this->m_ProjectionUpdater->GetResource().ptr()); in Create()
242 resCamera->toUserDataDic.set_ptr( NULL ); in Create()
245 resCamera->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in Create()
250 resCamera->toChildrenTable.set_ptr( NULL ); in Create()
252 resCamera->toAnimGroupsDic.set_ptr( NULL ); in Create()
923 cameraData->toViewUpdater.set_ptr(viewUpdaterData); in StoreOriginal()
959 cameraData->toProjectionUpdater.set_ptr(projectionUpdaterData); in StoreOriginal()
980 resCamera.ref().toProjectionUpdater.set_ptr(NULL); in DestroyResCamera()
985 resCamera.ref().toViewUpdater.set_ptr(NULL); in DestroyResCamera()
Dgfx_ParticleUtil.cpp748 dstData->toParticleAnimation.set_ptr(dstPtr); in DuplicateResParticleUpdater()
757 dstAnimation->toAnimationEnabledTable.set_ptr(dstPtr); in DuplicateResParticleUpdater()
767 dstAnimation->toAnimationDataTable.set_ptr(dstPtr); in DuplicateResParticleUpdater()
779 dstAnimation->toParticleAnimationOption.set_ptr(dstPtr); in DuplicateResParticleUpdater()
801 childData->toParticleSetPath.set_ptr((const char*)dstPtr); in DuplicateResParticleUpdater()
813 childData->toParticleForm.set_ptr(dstPtr); in DuplicateResParticleUpdater()
825 childData->toTiming.set_ptr(dstPtr); in DuplicateResParticleUpdater()
Dgfx_Model.cpp401 buffer[i].toOwnerModel.set_ptr(GetResModel().ptr()); in CreateResMeshes()
402 meshOffsets[i].set_ptr(&buffer[i]); in CreateResMeshes()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp68 referenceLut.ref().toTargetLut.set_ptr(resLut.ptr()); in GetReferenceLutTarget()
95 referenceTexture.ref().toTargetTexture.set_ptr(referenceResult.first.ptr()); in GetReferenceTextureTarget()
101 referenceTexture.ref().toTargetTexture.set_ptr(resTexture.ptr()); in GetReferenceTextureTarget()
128 referenceShader.ref().toTargetShader.set_ptr(referenceResult.first.ptr()); in GetReferenceShaderTarget()
134 referenceShader.ref().toTargetShader.set_ptr(resShader.ptr()); in GetReferenceShaderTarget()
Dgfx_ResTexture.cpp591 textureData->toName.set_ptr(NULL); in Create()
593 textureData->toUserDataDic.set_ptr(NULL); in Create()
682 imageData->toImageDataTable.set_ptr(buffer); in Create()
687 imageData->toImageDataTable.set_ptr(NULL); in Create()
692 textureData->toImage.set_ptr(imageData); in Create()
726 textureData->toName.set_ptr(NULL); in Create()
728 textureData->toUserDataDic.set_ptr(NULL); in Create()
779 imageData->toImageDataTable.set_ptr(buffer); in Create()
784 imageData->toImageDataTable.set_ptr(NULL); in Create()
789 textureData->toImage.set_ptr(imageData); in Create()
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Dgfx_ResTextureMapper.cpp202 textureMapper->toTexture.set_ptr(referenceTexture.ptr()); in ResPixelBasedTextureMapper_CloneDynamic()
226 textureMapper->toSampler.set_ptr(textureSampler); in ResPixelBasedTextureMapper_CloneDynamic()
227 textureSampler->toOwner.set_ptr(textureMapper); in ResPixelBasedTextureMapper_CloneDynamic()
265 textureMapper->toTexture.set_ptr(referenceTexture.ptr()); in ResProceduralTextureMapper_CloneDynamic()
470 referenceTexture.ref().toTargetTexture.set_ptr(resTexture.Dereference().ptr()); in SetTexture()
515 this->ref().toSampler.set_ptr(resTextureSampler.ptr()); in SetSampler()
565 texture->toName.set_ptr(NULL); in ReferResTexture()
566 texture->toPath.set_ptr(NULL); in ReferResTexture()
567 texture->toTargetTexture.set_ptr(NULL); in ReferResTexture()
573 texture->toTargetTexture.set_ptr(resTexture.ptr()); in ReferResTexture()
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Dgfx_ResMaterial.cpp352 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnim.cpp259 dst->set_ptr(GetTextures(textureIndex).ptr()); in EvaluateResult()
276 dst->set_ptr(src->to_ptr()); in ApplyCache()
534 data->toName.set_ptr(""); in CreateEmptyResAnim()
535 data->toTargetAnimGroupName.set_ptr(targetAnimGroupName); in CreateEmptyResAnim()
539 data->toMemberAnimSetDic.set_ptr(dicData); in CreateEmptyResAnim()
541 data->toUserDataDic.set_ptr(dicData); in CreateEmptyResAnim()
/NW4C-1.2.23/include/nw/anim/
Danim_AnimBlend.h693 dstOffset->set_ptr(srcOffset->to_ptr()); in Override()
709 dstOffset->set_ptr(srcOffset->to_ptr()); in Apply()
717 dstOffset->set_ptr(srcOffset->to_ptr()); in ConvertToAnimResult()
/NW4C-1.2.23/include/nw/ut/
Dut_ResDictionary.h321 resData->data[0].ofsString.set_ptr(NULL); in InitializeResDicPatricia()
322 resData->data[0].ofsData.set_ptr(NULL); in InitializeResDicPatricia()
Dut_ResTypes.h164 void set_ptr(const char* ptr) in set_ptr() function
192 void set_ptr(const void* ptr) in set_ptr() function
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResLight.h284 referenceLut.ref().toTargetLut.set_ptr(lookupTable.ptr()); in NW_RES_CTOR_INHERIT()
Dgfx_ResFragmentShader.h452 referenceLut.ref().toTargetLut.set_ptr(resImageLookupTable.ptr()); in SetSampler()