Searched refs:sceneNode (Results 1 – 4 of 4) sorted by relevance
325 SceneNode* sceneNode = ut::DynamicCast<SceneNode*>(object); in BuildSceneObject() local328 if (sceneNode != NULL && isRecursive) in BuildSceneObject()330 BuildChildren(sceneNode, resource, allocator, deviceAllocator); in BuildSceneObject()
130 SceneNode* sceneNode, in AnimGroup() argument134 m_SceneNode(sceneNode), in AnimGroup()
945 void PushAnimatableNode(SceneNode* sceneNode) in PushAnimatableNode() argument947 if (sceneNode->GetAnimBinding() != NULL) in PushAnimatableNode()949 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode()
128 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode() argument329 SceneNode* sceneNode,