Searched refs:s_SkeletalAnimWeight1 (Results 1 – 1 of 1) sorted by relevance
108 float s_SkeletalAnimWeight1 = 0.5f; variable330 blender->SetWeight(1, s_SkeletalAnimWeight1); in InitializeSkeletalAnim()430 s_SkeletalAnimWeight1 -= 0.02f; in UpdateBlender()435 s_SkeletalAnimWeight1 += 0.02f; in UpdateBlender()440 s_SkeletalAnimWeight1 = nw::ut::Clamp(s_SkeletalAnimWeight1, 0.0f, 1.0f); in UpdateBlender()441 s_SkeletalAnimWeight0 = 1.0f - s_SkeletalAnimWeight1; in UpdateBlender()444 skeletalInterpolator->SetWeight(1, s_SkeletalAnimWeight1); in UpdateBlender()606 s_SkeletalAnimWeight1 = 0.5f; in InitializeScenes()704 s_SkeletalAnimWeight1, in ReportDemo()