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Searched refs:s_SkeletalAnimWeight1 (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp108 float s_SkeletalAnimWeight1 = 0.5f; variable
330 blender->SetWeight(1, s_SkeletalAnimWeight1); in InitializeSkeletalAnim()
430 s_SkeletalAnimWeight1 -= 0.02f; in UpdateBlender()
435 s_SkeletalAnimWeight1 += 0.02f; in UpdateBlender()
440 s_SkeletalAnimWeight1 = nw::ut::Clamp(s_SkeletalAnimWeight1, 0.0f, 1.0f); in UpdateBlender()
441 s_SkeletalAnimWeight0 = 1.0f - s_SkeletalAnimWeight1; in UpdateBlender()
444 skeletalInterpolator->SetWeight(1, s_SkeletalAnimWeight1); in UpdateBlender()
606 s_SkeletalAnimWeight1 = 0.5f; in InitializeScenes()
704 s_SkeletalAnimWeight1, in ReportDemo()