Searched refs:s_MaterialRoot (Results 1 – 1 of 1) sorted by relevance
94 nw::gfx::SceneNode* s_MaterialRoot = NULL; variable261 NW_ASSERT(s_MaterialRoot == NULL); in BuildRootNodes()262 s_MaterialRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()265 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()266 NW_NULL_ASSERT(s_MaterialRoot); in BuildRootNodes()475 ReattachObjectByName("MatAnim", s_MaterialRoot); in ReattachObjects()506 s_SceneRoot->DetachChild(s_MaterialRoot); in ToggleAnimationMode()507 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()550 s_SceneRootInvisible->DetachChild(s_MaterialRoot); in ToggleAnimationMode()551 s_SceneRoot->AttachChild(s_MaterialRoot); in ToggleAnimationMode()[all …]