Searched refs:s_LutResource (Results 1 – 2 of 2) sorted by relevance
148 nw::demo::ResourceSet s_LutResource; variable306 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources()429 s_LutResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , LUT_RESOURCE_FILE); in InitializeScenes()430 NW_NULL_ASSERT(s_LutResource.buffer); in InitializeScenes()431 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes()432 s_LutResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()433 s_ChangedLut = s_LutResource.resource.GetLutSets(0).GetSamplers("toon_reflectance"); in InitializeScenes()501 nw::ut::SafeCleanup(s_LutResource.resource); in TerminateScenes()506 s_LutResource.buffer = nw::ut::MoveArray<u8>(); in TerminateScenes()
77 nw::demo::ResourceSet* s_LutResource; variable323 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources()584 …s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes()585 BuildResources(s_LutResource); in InitializeScenes()