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Searched refs:s_DepthMask (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_GraphicsDevice.h716 static bool s_DepthMask; variable
805 s_ColorMask << REG_COLOR_MASK_SHIFT | s_DepthMask << REG_DEPTH_MASK_SHIFT, in ActivateMask()
870 if (s_DepthMask) in UpdateFrameBufferCommand()
1023 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_DepthMask != enabled); in SetDepthMaskEnabled()
1024 s_DepthMask = enabled; in SetDepthMaskEnabled()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp57 bool GraphicsDevice::s_DepthMask = true; member in nw::gfx::GraphicsDevice