| /NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 74 const s32 s_BaseCameraIndex = 0; variable 206 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 437 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 73 const s32 s_BaseCameraIndex = 0; variable 205 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 412 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 82 const s32 s_BaseCameraIndex = 0; variable 290 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_Camera); in InitializeScenes() 384 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 82 const s32 s_BaseCameraIndex = 0; variable 215 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 456 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 73 const s32 s_BaseCameraIndex = 0; variable 205 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 470 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | main.cpp | 110 const s32 s_BaseCameraIndex = 0; variable 568 sceneEnvironment.SetCamera(s_BaseCameraIndex, pSmCamera->GetBaseCamera()); in DemoScene() 681 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera ); in DemoScene() 801 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera ); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 106 const s32 s_BaseCameraIndex = 0; variable 116 s32 s_ActiveCameraIndex = s_BaseCameraIndex; 514 ChangeCamera(s_BaseCameraIndex); in ToggleAnimationMode() 610 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 612 ChangeCamera(s_BaseCameraIndex); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 75 const s32 s_BaseCameraIndex = 0; variable 215 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 496 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 89 const s32 s_BaseCameraIndex = 0; variable 356 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 453 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 90 const s32 s_BaseCameraIndex = 0; variable 351 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 448 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 94 const s32 s_BaseCameraIndex = 0; variable 427 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 517 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 90 const s32 s_BaseCameraIndex = 0; variable 372 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 469 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 90 const s32 s_BaseCameraIndex = 0; variable 472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 577 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 94 const s32 s_BaseCameraIndex = 0; variable 451 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 552 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 90 const s32 s_BaseCameraIndex = 0; variable 324 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 499 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 78 const s32 s_BaseCameraIndex = 0; variable 389 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 510 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 100 const s32 s_BaseCameraIndex = 0; variable 492 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 589 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 93 const s32 s_BaseCameraIndex = 0; variable 622 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 767 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 84 const s32 s_BaseCameraIndex = 0; variable 546 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment() 670 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 100 const s32 s_BaseCameraIndex = 0; variable 634 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 739 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 89 const s32 s_BaseCameraIndex = 0; variable 583 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment() 718 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 87 const s32 s_BaseCameraIndex = 0; variable 632 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment() 764 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 185 const s32 s_BaseCameraIndex = 0; variable 461 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 689 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 82 const s32 s_BaseCameraIndex = 0; variable 695 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 818 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 132 const s32 s_BaseCameraIndex = 0; variable 505 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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