| /NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 69 nw::gfx::Camera* s_BaseCamera = NULL; variable 177 &s_BaseCamera, in BuildCameras() 186 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 187 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 206 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 207 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 240 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 247 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 443 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 68 nw::gfx::Camera* s_BaseCamera = NULL; variable 175 &s_BaseCamera, in BuildCameras() 184 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 185 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 205 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 206 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 239 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 246 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 418 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 77 nw::gfx::Camera* s_BaseCamera = NULL; variable 185 &s_BaseCamera, in BuildCameras() 194 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 215 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 216 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 250 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 257 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 462 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 68 nw::gfx::Camera* s_BaseCamera = NULL; variable 175 &s_BaseCamera, in BuildCameras() 184 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 185 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 205 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 206 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 239 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 246 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 476 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 70 nw::gfx::Camera* s_BaseCamera = NULL; variable 185 &s_BaseCamera, in BuildCameras() 194 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 215 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 216 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 250 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 257 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 502 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 85 nw::gfx::Camera* s_BaseCamera = NULL; variable 381 s_BaseCamera = in BuildCameras() 388 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras() 389 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras() 409 s_CameraController->Register(s_BaseCamera); in BuildCameras() 439 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes() 476 UpdateNode(s_BaseCamera); in UpdateCamera() 477 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera() 482 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera() 483 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera() [all …]
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 88 nw::gfx::Camera* s_BaseCamera = NULL; variable 404 s_BaseCamera = in BuildCameras() 411 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras() 412 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras() 432 s_CameraController->Register(s_BaseCamera); in BuildCameras() 482 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes() 521 UpdateNode(s_BaseCamera); in UpdateCamera() 522 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera() 527 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera() 528 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 77 nw::gfx::Camera* s_BaseCamera = NULL; variable 221 &s_BaseCamera, in BuildCameras() 230 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 356 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 357 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 392 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 399 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 459 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 78 nw::gfx::Camera* s_BaseCamera = NULL; variable 221 &s_BaseCamera, in BuildCameras() 230 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 351 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 352 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 387 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 394 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 454 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 90 nw::gfx::Camera* s_BaseCamera = NULL; variable 422 s_BaseCamera = in BuildCameras() 429 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras() 430 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras() 450 s_CameraController->Register(s_BaseCamera); in BuildCameras() 481 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes() 518 UpdateNode(s_BaseCamera); in UpdateCamera() 519 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera() 524 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera() 525 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera() [all …]
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 82 nw::gfx::Camera* s_BaseCamera = NULL; variable 309 &s_BaseCamera, in BuildCameras() 318 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 319 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 427 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 428 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 464 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 466 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 523 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 78 nw::gfx::Camera* s_BaseCamera = NULL; variable 222 &s_BaseCamera, in BuildCameras() 231 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 232 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 372 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 373 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 408 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 415 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 475 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 73 nw::gfx::Camera* s_BaseCamera = NULL; variable 201 &s_BaseCamera, in BuildCameras() 211 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras() 219 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras() 220 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 389 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 390 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 453 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 455 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 516 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 78 nw::gfx::Camera* s_BaseCamera = NULL; variable 338 &s_BaseCamera, in BuildCameras() 347 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 348 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 473 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 515 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 517 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 583 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 82 nw::gfx::Camera* s_BaseCamera = NULL; variable 339 &s_BaseCamera, in BuildCameras() 348 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 349 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 451 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 452 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 494 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 496 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 558 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 74 nw::gfx::Camera* s_BaseCamera = NULL; variable 193 &s_BaseCamera, in BuildCameras() 202 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 203 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 324 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 325 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 372 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 379 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 505 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 163 nw::gfx::Camera* s_BaseCamera = NULL; variable 277 &s_BaseCamera, in BuildCameras() 286 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 287 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 461 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 462 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 584 *s_BaseCamera, in SubmitView() 600 *s_BaseCamera, in SubmitView() 633 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 635 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 88 nw::gfx::Camera* s_BaseCamera = NULL; variable 365 &s_BaseCamera, in BuildCameras() 374 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 375 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 492 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 493 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 528 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 535 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 595 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 81 nw::gfx::Camera* s_BaseCamera = NULL; variable 308 &s_BaseCamera, in BuildCameras() 316 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 317 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 622 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 623 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 697 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 699 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 773 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 88 nw::gfx::Camera* s_BaseCamera = NULL; variable 514 &s_BaseCamera, in BuildCameras() 523 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 524 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 634 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 635 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 672 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 674 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 745 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 78 nw::gfx::Camera* s_BaseCamera = NULL; variable 461 &s_BaseCamera, in BuildCameras() 469 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 470 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 695 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 696 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 749 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 758 s_BaseCamera->GetProjectionUpdater()->GetResource(); in UpdateScene() 765 s_BaseCamera, in UpdateScene() 824 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 120 nw::gfx::Camera* s_BaseCamera = NULL; variable 244 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras() 245 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 246 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 445 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 511 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 322 nw::gfx::Camera* s_BaseCamera = NULL; variable 566 &s_BaseCamera, in BuildCameras() 575 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 576 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 775 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 777 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 871 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 873 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 936 *s_BaseCamera, in SubmitView() 1055 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 324 nw::gfx::Camera* s_BaseCamera = NULL; variable 577 &s_BaseCamera, in BuildCameras() 586 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 587 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 838 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 840 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 941 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 943 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 1006 *s_BaseCamera, in SubmitView() 1125 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 84 nw::gfx::Camera* s_BaseCamera = NULL; variable 297 &s_BaseCamera, in BuildCameras() 306 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 307 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 610 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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