Searched refs:s_AnimModelSets (Results 1 – 1 of 1) sorted by relevance
108 AnimModelSetArray s_AnimModelSets; variable271 for (int animIdx = 0; animIdx < s_AnimModelSets.Size(); ++animIdx) in TerminateAnim()273 nw::gfx::SafeDestroy(s_AnimModelSets[animIdx].evaluator); in TerminateAnim()275 s_AnimModelSets.clear(); in TerminateAnim()482 if (s_AnimModelSets.size() >= MAX_ANIM_MODELS) in DuplicateModel()544 s_AnimModelSets.push_back( animModelSet ); in DuplicateModel()564 if (s_AnimModelSets.empty()) in DestroyLastDuplicatedModel()569 AnimModelSet destroyModelSet = s_AnimModelSets.back(); in DestroyLastDuplicatedModel()570 s_AnimModelSets.pop_back(); in DestroyLastDuplicatedModel()