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Searched refs:resFragmentLight (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_FragmentLight.cpp126 ResFragmentLightData* resFragmentLight = in CreateResFragmentLight() local
131 resFragmentLight->typeInfo = ResFragmentLight::TYPE_INFO; in CreateResFragmentLight()
132 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
133 resFragmentLight->m_Header.signature = ResLight::SIGNATURE; in CreateResFragmentLight()
135 resFragmentLight->m_UserDataDicCount = 0; in CreateResFragmentLight()
136 resFragmentLight->toUserDataDic.set_ptr( NULL ); in CreateResFragmentLight()
138 resFragmentLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFragmentLight()
142 resFragmentLight->m_ChildrenTableCount = 0; in CreateResFragmentLight()
143 resFragmentLight->toChildrenTable.set_ptr( NULL ); in CreateResFragmentLight()
144 resFragmentLight->m_AnimGroupsDicCount = 0; in CreateResFragmentLight()
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/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp275 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights() local
276 resFragmentLight.SetLightKind(nw::gfx::ResFragmentLight::KIND_DIRECTIONAL); in BuildLights()
279 resFragmentLight.SetDirection(fragmentLightDirection); in BuildLights()
280 resFragmentLight.SetAmbient(0.2f, 0.2f, 0.2f); in BuildLights()
281 resFragmentLight.SetDiffuse(1.0f, 1.0f, 1.0f); in BuildLights()
282 resFragmentLight.SetSpecular0(0.8f, 0.8f, 0.8f); in BuildLights()
283 resFragmentLight.SetSpecular1(0.8f, 0.8f, 0.8f); in BuildLights()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_FragmentLight.h263 …ic void DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragmentLight);