Searched refs:referenceResult (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResFragmentShader.cpp | 60 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local 62 if ((referenceResult.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) == 0) in Setup() 67 result |= referenceResult; in Setup() 75 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local 77 if ((referenceResult.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) == 0) in Setup() 82 result |= referenceResult; in Setup() 90 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local 92 if ((referenceResult.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) == 0) in Setup() 97 result |= referenceResult; in Setup() 105 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local [all …]
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| D | gfx_ResUtil.cpp | 36 ::std::pair<ResLookupTable, bool> referenceResult; in SetupReferenceLut() 37 referenceResult = GetReferenceLutTarget(resReferenceLut, graphicsFile); in SetupReferenceLut() 39 if (!referenceResult.second) in SetupReferenceLut() 91 ::std::pair<ResTexture, bool> referenceResult; in GetReferenceTextureTarget() 92 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget() 93 if (referenceResult.second) in GetReferenceTextureTarget() 95 referenceTexture.ref().toTargetTexture.set_ptr(referenceResult.first.ptr()); in GetReferenceTextureTarget() 124 ::std::pair<ResShader, bool> referenceResult; in GetReferenceShaderTarget() 125 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in GetReferenceShaderTarget() 126 if (referenceResult.second) in GetReferenceShaderTarget() [all …]
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| D | gfx_ResFog.cpp | 37 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup() local 39 if ((referenceResult.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) == 0) in Setup() 44 result |= referenceResult; in Setup()
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| D | gfx_ResMaterial.cpp | 317 ::std::pair<ResShader, bool> referenceResult; in SetupShader() 318 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader() 319 if (referenceResult.second) in SetupShader() 321 setupShader = referenceResult.first; in SetupShader()
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| D | gfx_ResTextureMapper.cpp | 630 ::std::pair<ResTexture, bool> referenceResult; in SetupTexture() 631 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in SetupTexture() 632 if (referenceResult.second) in SetupTexture() 634 setupTexture = referenceResult.first; in SetupTexture()
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