Searched refs:refer (Results 1 – 3 of 3) sorted by relevance
86 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget() local89 if (refer.IsValid()) in GetReferenceTextureTarget()92 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget()119 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in GetReferenceShaderTarget() local122 if (refer.IsValid()) in GetReferenceShaderTarget()125 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in GetReferenceShaderTarget()
307 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in SetupShader() local308 if (refer.IsValid()) in SetupShader()310 if (refer.GetTargetShader().IsValid()) in SetupShader()312 setupShader = refer.GetTargetShader(); in SetupShader()318 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
620 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in SetupTexture() local621 if (refer.IsValid()) in SetupTexture()623 if (refer.GetTargetTexture().IsValid()) in SetupTexture()625 setupTexture = refer.GetTargetTexture(); in SetupTexture()631 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in SetupTexture()