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Searched refs:primitive (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h646 … for (ResPrimitiveArray::iterator primitive = (*primitiveSet).GetPrimitives().begin(); in ForeachIndexStream() local
647 primitive != primitivesEnd; ++primitive) in ForeachIndexStream()
649 … ResIndexStreamArray::iterator indexStreamsEnd = (*primitive).GetIndexStreams().end(); in ForeachIndexStream()
650 … for (ResIndexStreamArray::iterator indexStream = (*primitive).GetIndexStreams().begin(); in ForeachIndexStream()
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_CreateMenu.mel120 // primitive type
122 // -ann "Set primitive type of selected mesh object"
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp874 ResPrimitive primitive in RenderPrimitive() argument
877 NW_ASSERT(primitive.IsValid()); in RenderPrimitive()
879 ResIndexStreamArray indexStreams = primitive.GetIndexStreams(); in RenderPrimitive()
880 GLuint* bufferObjects = reinterpret_cast<GLuint*>(primitive.GetBufferObjects()); in RenderPrimitive()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h286 void RenderPrimitive(ResPrimitive primitive);