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Searched refs:o_Position (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DVertexShader.h222 #define o_Position o0 macro
DUserTransformMatrix.vsh224 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
319 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h221 #define o_Position o0 macro
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh145 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
197 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh401 dp4 o_Position.x, TEMP_VIEW, nw_projection_matrix[0]._XYZW
402 dp4 o_Position.y, TEMP_VIEW, nw_projection_matrix[1]._XYZW
403 dp4 o_Position.z, TEMP_VIEW, nw_projection_matrix[2]._XYZW
404 dp4 o_Position.w, TEMP_VIEW, nw_projection_matrix[3]._XYZW
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh217 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
305 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW