Searched refs:o_Position (Results 1 – 6 of 6) sorted by relevance
| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | VertexShader.h | 222 #define o_Position o0 macro
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| D | UserTransformMatrix.vsh | 224 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW 319 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
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| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 221 #define o_Position o0 macro
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| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 145 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW 197 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
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| /NW4C-1.2.23/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 401 dp4 o_Position.x, TEMP_VIEW, nw_projection_matrix[0]._XYZW 402 dp4 o_Position.y, TEMP_VIEW, nw_projection_matrix[1]._XYZW 403 dp4 o_Position.z, TEMP_VIEW, nw_projection_matrix[2]._XYZW 404 dp4 o_Position.w, TEMP_VIEW, nw_projection_matrix[3]._XYZW
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| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 217 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW 305 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
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