| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneContext.cpp | 34 ModelArray models(allocator); in Create() local 51 models = ModelArray(this->m_MaxModels, allocator); in Create() 70 allocator, sceneNodes, models, skeletalModels, cameras, fogs, in Create()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Particle.cpp | 132 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local 133 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register() 134 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() 187 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local 188 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register() 189 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 206 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel() local 207 if ( models.size() != 1 ) { NW_FATAL_ERROR("1 Resource is 1 Model"); } in CreateModel() 212 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel() 359 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle() local 360 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in CreateParticle() 361 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle()
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 203 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 204 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 205 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 253 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 254 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 255 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 253 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 254 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 255 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 340 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 341 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 342 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 255 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 256 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 257 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 388 nw::gfx::ResModelArray models = resFile.GetModels(); in BuildResources() local 389 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 390 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 370 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 371 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 372 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 225 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 226 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 227 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 302 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes() local 303 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes() 304 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 329 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 330 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 331 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 397 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 398 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 399 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 338 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 339 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 340 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 329 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 330 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 331 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 545 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 546 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 547 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 348 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 349 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 350 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 351 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 352 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 317 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 318 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 319 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/tools/LayoutViewer/ |
| D | Readme.txt | 73 Operation becomes unstable when you load multiple models.
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 491 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 492 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 493 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneContext.h | 996 ModelArray models, in SceneContext() argument 1011 m_Models(models), in SceneContext()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 667 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 668 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 669 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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