Searched refs:maxCol (Results 1 – 2 of 2) sorted by relevance
604 ut::FloatColor maxCol; in SetupGXWithColorMapping() local605 MultiplyAlpha(&maxCol, m_ColorMapping.max, m_Alpha); in SetupGXWithColorMapping()606 glUniform4fv(locations[internal::TEXENV_3][internal::TCLOC_CONSTRGBA ], 1, maxCol.ToArray()); in SetupGXWithColorMapping()
324 ut::Color8 maxCol = m_pMaterial->GetColor(INTERPOLATECOLOR_WHITE); in DrawSelf() local326 writer.SetColorMapping(minCol, maxCol); in DrawSelf()