Searched refs:maxActiveIndex (Results 1 – 2 of 2) sorted by relevance
187 void SetMaxActiveIndex(u16 maxActiveIndex) in SetMaxActiveIndex() argument189 this->m_MaxActiveIndex = maxActiveIndex; in SetMaxActiveIndex()
3009 int maxActiveIndex = collection->GetMaxActiveIndex(); in UpdateParticles() local3011 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()3014 minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8)); in UpdateParticles()3021 maxActiveIndex - minActiveIndex + 1); in UpdateParticles()3037 maxActiveIndex = 0; in UpdateParticles()3061 if (maxActiveIndex < index) in UpdateParticles()3063 maxActiveIndex = index; in UpdateParticles()3092 int maxActiveIndex = 0; in UpdateParticles()3116 if (maxActiveIndex < index) in UpdateParticles()3118 maxActiveIndex = index; in UpdateParticles()[all …]