Searched refs:materialColor (Results 1 – 9 of 9) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_MaterialState.h | 142 ResMaterialColor materialColor, 190 const ResMaterialColor materialColor); 221 const ResMaterialColor materialColor); 267 const ResMaterialColor materialColor) in GetConstantColorU32() argument 271 case ResTextureCombiner::CONSTANT0: return materialColor.GetConstant0U32(); in GetConstantColorU32() 272 case ResTextureCombiner::CONSTANT1: return materialColor.GetConstant1U32(); in GetConstantColorU32() 273 case ResTextureCombiner::CONSTANT2: return materialColor.GetConstant2U32(); in GetConstantColorU32() 274 case ResTextureCombiner::CONSTANT3: return materialColor.GetConstant3U32(); in GetConstantColorU32() 275 case ResTextureCombiner::CONSTANT4: return materialColor.GetConstant4U32(); in GetConstantColorU32() 276 case ResTextureCombiner::CONSTANT5: return materialColor.GetConstant5U32(); in GetConstantColorU32() [all …]
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| D | gfx_ActivateCommand.h | 180 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight() argument 190 …u32 specular0U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular0U32(), materialColor.Get… in ActivateFragmentLight() 191 …u32 diffuseU32 = CommandCacheHelper::MultU32Color(resLight.GetDiffuseU32(), materialColor.GetDi… in ActivateFragmentLight() 192 …u32 ambientU32 = CommandCacheHelper::MultU32Color(resLight.GetAmbientU32(), materialColor.GetAm… in ActivateFragmentLight() 205 …specular1U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular1U32(), materialColor.GetSpecu… in ActivateFragmentLight() 228 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight() argument 238 …acheHelper::MultAddU32Color(resLight.GetAmbientU32(), materialColor.GetAmbientU32(), materialColor… in ActivateFragmentAmbientLight() 242 u32 emissionU32 = materialColor.GetEmissionU32(); in ActivateFragmentAmbientLight()
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| D | gfx_RenderContext.h | 135 u32 materialColor; member 605 materialColor = resetValue; in ResetMaterialHash()
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 137 ResMaterialColor materialColor(object); in SetValue() local 144 materialColor.SetEmission(color); in SetValue() 148 materialColor.SetAmbient(color.r, color.g, color.b); in SetValue() 152 materialColor.SetDiffuse(color); in SetValue() 156 materialColor.SetSpecular0(color); in SetValue() 160 materialColor.SetSpecular1(color); in SetValue() 164 materialColor.SetConstant0(color); in SetValue() 168 materialColor.SetConstant1(color); in SetValue() 172 materialColor.SetConstant2(color); in SetValue() 176 materialColor.SetConstant3(color); in SetValue() [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_MaterialActivator.cpp | 158 …bool isMaterialColorEnabled = (materialColorHash != materialHash.materialColor) || materialColorHa… in Activate() 171 materialHash.materialColor = materialColorHash; in Activate()
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| D | gfx_SimpleMaterialActivator.cpp | 168 …ed = (materialColorHash == 0x0) || (materialColorHash != materialHash.materialColor) || areFragmen… in Activate() 178 materialHash.materialColor = materialColorHash; in Activate()
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| D | gfx_ParticleMaterialActivator.cpp | 121 …rialColorEnabled = (materialColorHash == 0x0) || (materialColorHash != materialHash.materialColor); in Activate()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 794 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() local 795 materialColor.SetDiffuse(s_ShadowIntensity, s_ShadowIntensity, s_ShadowIntensity); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 864 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() local 865 materialColor.SetDiffuse(0.0f, 0.0f, 0.0f, 0.0f); in InitializeScenes()
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