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Searched refs:materialColor (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_MaterialState.h142 ResMaterialColor materialColor,
190 const ResMaterialColor materialColor);
221 const ResMaterialColor materialColor);
267 const ResMaterialColor materialColor) in GetConstantColorU32() argument
271 case ResTextureCombiner::CONSTANT0: return materialColor.GetConstant0U32(); in GetConstantColorU32()
272 case ResTextureCombiner::CONSTANT1: return materialColor.GetConstant1U32(); in GetConstantColorU32()
273 case ResTextureCombiner::CONSTANT2: return materialColor.GetConstant2U32(); in GetConstantColorU32()
274 case ResTextureCombiner::CONSTANT3: return materialColor.GetConstant3U32(); in GetConstantColorU32()
275 case ResTextureCombiner::CONSTANT4: return materialColor.GetConstant4U32(); in GetConstantColorU32()
276 case ResTextureCombiner::CONSTANT5: return materialColor.GetConstant5U32(); in GetConstantColorU32()
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Dgfx_ActivateCommand.h180 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight() argument
190 …u32 specular0U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular0U32(), materialColor.Get… in ActivateFragmentLight()
191 …u32 diffuseU32 = CommandCacheHelper::MultU32Color(resLight.GetDiffuseU32(), materialColor.GetDi… in ActivateFragmentLight()
192 …u32 ambientU32 = CommandCacheHelper::MultU32Color(resLight.GetAmbientU32(), materialColor.GetAm… in ActivateFragmentLight()
205 …specular1U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular1U32(), materialColor.GetSpecu… in ActivateFragmentLight()
228 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight() argument
238 …acheHelper::MultAddU32Color(resLight.GetAmbientU32(), materialColor.GetAmbientU32(), materialColor in ActivateFragmentAmbientLight()
242 u32 emissionU32 = materialColor.GetEmissionU32(); in ActivateFragmentAmbientLight()
Dgfx_RenderContext.h135 u32 materialColor; member
605 materialColor = resetValue; in ResetMaterialHash()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp137 ResMaterialColor materialColor(object); in SetValue() local
144 materialColor.SetEmission(color); in SetValue()
148 materialColor.SetAmbient(color.r, color.g, color.b); in SetValue()
152 materialColor.SetDiffuse(color); in SetValue()
156 materialColor.SetSpecular0(color); in SetValue()
160 materialColor.SetSpecular1(color); in SetValue()
164 materialColor.SetConstant0(color); in SetValue()
168 materialColor.SetConstant1(color); in SetValue()
172 materialColor.SetConstant2(color); in SetValue()
176 materialColor.SetConstant3(color); in SetValue()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialActivator.cpp158 …bool isMaterialColorEnabled = (materialColorHash != materialHash.materialColor) || materialColorHa… in Activate()
171 materialHash.materialColor = materialColorHash; in Activate()
Dgfx_SimpleMaterialActivator.cpp168 …ed = (materialColorHash == 0x0) || (materialColorHash != materialHash.materialColor) || areFragmen… in Activate()
178 materialHash.materialColor = materialColorHash; in Activate()
Dgfx_ParticleMaterialActivator.cpp121 …rialColorEnabled = (materialColorHash == 0x0) || (materialColorHash != materialHash.materialColor); in Activate()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp794 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() local
795 materialColor.SetDiffuse(s_ShadowIntensity, s_ShadowIntensity, s_ShadowIntensity); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp864 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() local
865 materialColor.SetDiffuse(0.0f, 0.0f, 0.0f, 0.0f); in InitializeScenes()