Searched refs:m_ViewUpdater (Results 1 – 2 of 2) sorted by relevance
91 …DynamicBuilder& ViewUpdater(CameraViewUpdater* viewUpdater) { m_ViewUpdater.Reset(viewUpdater); re… in ViewUpdater()107 GfxPtr<CameraViewUpdater> m_ViewUpdater; variable196 CameraViewUpdater* GetViewUpdater() { return this->m_ViewUpdater.Get(); } in GetViewUpdater()199 const CameraViewUpdater* GetViewUpdater() const { return this->m_ViewUpdater.Get(); } in GetViewUpdater()202 void SetViewUpdater(CameraViewUpdater* viewUpdater) { this->m_ViewUpdater.Reset(viewUpdater); } in SetViewUpdater()214 CameraViewUpdater* cameraViewUpdater = this->m_ViewUpdater.Release(); in SwapViewUpdater()215 this->m_ViewUpdater.Reset(viewUpdater); in SwapViewUpdater()745 GfxPtr<CameraViewUpdater> m_ViewUpdater; variable
53 m_ViewUpdater(viewUpdater), in Camera()186 if (!this->m_ViewUpdater) in Create()188 this->m_ViewUpdater.Reset(LookAtTargetViewUpdater::Create(allocator)); in Create()202 resCamera->toViewUpdater.set_ptr(this->m_ViewUpdater->GetResource().ptr()); in Create()205 switch (this->m_ViewUpdater->GetResource().GetTypeInfo()) in Create()269 m_ViewUpdater, in Create()390 NW_NULL_ASSERT(this->m_ViewUpdater); in UpdateCameraMatrix()399 …this->m_ViewUpdater->Update(&this->m_ViewMatrix, parentNode->TrackbackWorldMatrix(), cameraPositio… in UpdateCameraMatrix()403 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix()