Searched refs:m_VertexCnt (Results 1 – 2 of 2) sorted by relevance
240 m_VertexCnt( vertexCnt ), in Sm2DPrimPC()248 m_pVertex = static_cast<SmVertexPC*>(m_Allocator->Alloc( sizeof( SmVertexPC ) * m_VertexCnt )); in Sm2DPrimPC()334 glDrawArrays( entryMode, 0, m_VertexCnt ); in RenderSub()344 NW_ASSERT( m_VertexCnt > vertexIdx ); in SetVertex()358 for ( i = 0; i < m_VertexCnt; i ++ ) in SetVertexColor()371 m_VertexCnt( 0 ), in Sm2DDynamicPrimPC()392 m_VertexCnt = vertexCnt; in Begin()414 if ( m_VertexCnt != m_EntryCnt ) return; in End()
118 uint m_VertexCnt; variable160 uint m_VertexCnt; variable