Searched refs:m_Value (Results 1 – 6 of 6) sorted by relevance
99 m_Value = initDecibel * 10.0f; in Reset()120 return m_Value/10.0f; in GetValue()140 m_Value *= m_Attack; in Update()143 if ( m_Value > - 1.0f / 32.0f ) in Update()145 m_Value = 0.0f; in Update()175 m_Value -= m_Decay * msec; in Update()176 if ( m_Value < sustainDecay ) in Update()178 m_Value = sustainDecay; in Update()189 m_Value -= m_Release * msec; in Update()
81 ut::ResF32 m_Value; member85 f32 GetValue() const { return m_Value; } in GetValue()102 ut::ResF32 m_Value; member108 f32 GetValue() const { return m_Value; } in GetValue()144 ut::ResF32 m_Value; member149 f32 GetValue() const { return m_Value; } in GetValue()157 ut::ResU16 m_Value; // m_Value * scale + offset member162 f32 GetValue() const { return static_cast<f32>( m_Value ); } in GetValue()371 ut::ResS32 m_Value; member375 s32 GetValue() const { return m_Value; } in GetValue()[all …]
50 nw::ut::ResF32 m_Value[1]; // UniformType によってこの後に可変長のデータが続きます。 member164 const f32* GetValueF32() const { return &ref().m_Value[0]; } in NW_RES_FIELD_PRIMITIVE_DECL()174 f32* GetValueF32() { return &ref().m_Value[0]; } in GetValueF32()184 const s32* GetValueS32() const { return reinterpret_cast<const s32*>( &ref().m_Value[0] ); } in GetValueS32()194 s32* GetValueS32() { return reinterpret_cast<s32*>( &ref().m_Value[0] ); } in GetValueS32()201 … bool GetValueBool() const { return *reinterpret_cast<const s32*>( &ref().m_Value[0]) != 0; } in GetValueBool()
85 f32 m_Value; variable
400 shaderParameter->m_Parameter.m_Value[j] = resShaderParameterValue.ref().m_Value[j]; in CopyResMaterial()
86 …c f32 GetValue( const ResFloatSegmentFVData*, const KeyType* pKey ) { return pKey->m_Value; } in GetValue()247 return s32(pKey->m_Value); in GetValue()