Searched refs:m_TraversalResults (Results 1 – 1 of 1) sorted by relevance
400 return this->m_TraversalResults; in GetTraversalResults()406 this->m_TraversalResults = results; in SetTraversalResults()412 return ut::CheckFlag(m_TraversalResults, results); in IsEnabledResults()418 this->m_TraversalResults = ut::EnableFlag(this->m_TraversalResults, results); in EnableTraversalResults()424 this->m_TraversalResults = ut::DisableFlag(this->m_TraversalResults, results); in DisableTraversalResults()430 this->m_TraversalResults = FLAG_DEFAULT; in ResetTraversalResults()438 this->m_TraversalResults = node->GetTraversalResults(); in CopyTraversalResults()520 m_TraversalResults(FLAG_DEFAULT), in SceneNode()602 bit32 m_TraversalResults; variable