Searched refs:m_SwizzleCount (Results 1 – 2 of 2) sorted by relevance
66 m_SwizzleCount = *binary; in AnalyzeBinary()67 NW_ASSERT( m_SwizzleCount < SWIZZLE_PATTERN_MAX ); in AnalyzeBinary()71 for ( int i = 0; i < m_SwizzleCount; i++ ) in AnalyzeBinary()188 NW_ASSERT( m_SwizzleCount > 0 ); in BuildSwizzleCommand()194 m_SwizzleCount ); in BuildSwizzleCommand()206 NW_ASSERT( m_SwizzleCount > 0 ); in BuildSwizzleCommand()212 m_SwizzleCount ); in BuildSwizzleCommand()
62 m_SwizzleCount( 0 ), in ShaderBinaryInfo()744 u32 m_SwizzleCount; variable