Searched refs:m_SceneEnvironment (Results 1 – 2 of 2) sorted by relevance
303 NW_MINMAXLT_ASSERT(index, 0, m_SceneEnvironment.m_Cameras.size()); in SetActiveCamera()305 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera()306 m_SceneEnvironment.m_CameraIndex = index; in SetActiveCamera()308 if (m_SceneEnvironment.m_Camera != camera) in SetActiveCamera()310 m_SceneEnvironment.m_Camera = camera; in SetActiveCamera()311 m_SceneEnvironment.m_CameraDirty = true; in SetActiveCamera()321 return m_SceneEnvironment.m_Camera; in GetActiveCamera()327 return m_SceneEnvironment.m_Camera; in GetActiveCamera()333 return m_SceneEnvironment.m_CameraIndex; in GetActiveCameraIndex()414 return this->m_SceneEnvironment; in GetSceneEnvironment()[all …]
132 m_SceneEnvironment(description), in RenderContext()193 m_SceneEnvironment.Reset(); in ResetState()211 m_SceneEnvironment.Reset(); in ResetState()246 m_SceneEnvironment.Reset(); in ResetState()387 this->m_SceneEnvironment.SetAllFlagsDirty(false); in ActivateContext()481 m_SceneEnvironment.SetAllFlagsDirty( true ); in ActivateShaderProgram()504 this->m_SceneEnvironment.SetActiveLightSet(resMaterial.GetLightSetIndex()); in ActivateSceneEnvironment()506 if (this->m_SceneEnvironment.IsFragmentLightsDirty()) in ActivateSceneEnvironment()511 if (this->m_SceneEnvironment.IsHemiSphereLightDirty()) in ActivateSceneEnvironment()516 if (this->m_SceneEnvironment.IsVertexLightsDirty()) in ActivateSceneEnvironment()[all …]