Searched refs:m_Priority (Results 1 – 7 of 7) sorted by relevance
137 int GetChannelPriority() const { return m_Priority; } in GetChannelPriority()160 u8 m_Priority; variable
303 int GetPlayerPriority() const { return m_Priority; } // for AnimSound in GetPlayerPriority()315 static_cast<int>( m_Priority ) + static_cast<int>( m_AmbientParam.priority ), in CalcCurrentPlayerPriority()413 u8 m_Priority; variable
170 int GetPriority() const { return m_Priority; } in GetPriority()283 int m_Priority; variable
128 voice.m_Priority = static_cast<u8>( priority ); in AllocVoice()180 if ( itr->m_Priority <= voice->m_Priority ) in AppendVoiceList()
50 m_Priority = DEFAULT_PRIORITY; in Initialize()219 m_Priority = static_cast<u8>( priority ); in SetChannelPriority()
829 m_Priority = priority; in SetPriority()833 if ( m_Priority == PRIORITY_RELEASE ) in SetPriority()1531 if ( m_Priority == PRIORITY_RELEASE ) return; in UpdateVoicesPriority()1541 pChannel->SetPriority( m_Priority ); in UpdateVoicesPriority()
132 m_Priority = static_cast<u8>(priority); in SetPriority()799 m_Priority = static_cast<u8>( priority ); in SetPlayerPriority()