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Searched refs:m_PauseFadeVolume (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_BasicSound.cpp87 m_PauseFadeVolume.InitValue( 1.0f ); in Initialize()
272 frames = static_cast<int>( fadeFrames * m_PauseFadeVolume.GetValue() ); in Pause()
274 m_PauseFadeVolume.SetTarget( 0.0f, frames); in Pause()
295 frames = static_cast<int>( fadeFrames * ( 1.0f - m_PauseFadeVolume.GetValue() ) ); in Pause()
297 m_PauseFadeVolume.SetTarget( 1.0f, frames); in Pause()
410 m_PauseFadeVolume.Update(); in Update()
413 m_PauseFadeVolume.Update(); in Update()
502 if ( m_PauseFadeVolume.IsFinished() ) in Update()
516 if ( m_PauseFadeVolume.IsFinished() ) in Update()
547 volume *= m_PauseFadeVolume.GetValue(); in UpdateParam()
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/NW4C-1.2.23/include/nw/snd/
Dsnd_BasicSound.h397 MoveValue<f32, int> m_PauseFadeVolume; variable