Searched refs:m_MeshNodeVisibilityBuffers (Results 1 – 2 of 2) sorted by relevance
277 if (this->m_MeshNodeVisibilityBuffers.empty()) in GetResMeshNodeVisibilities()283 return ResMeshNodeVisibility( &this->m_MeshNodeVisibilityBuffers[idx] ); in GetResMeshNodeVisibilities()795 ut::MoveArray<ResMeshNodeVisibilityData> m_MeshNodeVisibilityBuffers; variable
448 m_MeshNodeVisibilityBuffers.Reset(buffer, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()452 m_MeshNodeVisibilityBuffers.push_back(*(resModel.GetMeshNodeVisibilities(i).ptr())); in CreateResMeshNodeVisibilities()