Searched refs:m_MeshBuffers (Results 1 – 2 of 2) sorted by relevance
257 if (this->m_MeshBuffers.empty()) in GetResMeshes()263 return this->m_MeshBuffers; in GetResMeshes()619 m_MeshBuffers(NULL, NULL), in Model()636 DestroyResMeshes(&GetAllocator(), m_MeshBuffers); in ~Model()794 ResMeshArray m_MeshBuffers; variable
404 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()420 m_MeshOriginalVisibilities.push_back(m_MeshBuffers[i].IsVisible()); in CreateResMeshes()664 ResMeshArray::iterator end = this->m_MeshBuffers.end(); in InvalidateRenderKeyCache()665 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache()