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Searched refs:m_Material (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h370 Material* GetMaterial() { return this->m_Material; } in GetMaterial()
375 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial()
384 m_Material = material; in SetMaterial()
508 … IMaterialActivator* materialActivator = this->m_Material->GetOwnerModel()->GetMaterialActivator(); in ActivateMaterial()
510 materialActivator->Activate(this, this->m_Material); in ActivateMaterial()
519 m_ParticleMaterialActivator.Get()->Activate(this, this->m_Material); in ActivateParticleMaterial()
571 Material* m_Material; variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp129 m_Material(NULL), in RenderContext()
190 m_Material = NULL; in ResetState()
208 m_Material = NULL; in ResetState()
231 m_Material = NULL; in ResetState()
379 if (m_MaterialCache == m_Material) in ActivateContext()
389 m_MaterialCache = m_Material; in ActivateContext()
403 if (m_MaterialCache == m_Material) in ActivateParticleContext()
413 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
428 m_MaterialCache = m_Material; in ActivateParticleContext()
459 ResShaderProgramDescription description = this->m_Material->GetDescription(); in ActivateShaderProgram()
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