Searched refs:m_Key (Results 1 – 3 of 3) sorted by relevance
161 Bit64RenderKey() : m_Key(0) {} in Bit64RenderKey()172 m_Key |= static_cast<KeyType>(layerId & BIT64_LAYER_MASK) in SetLayerId()179 m_Key |= in SetPriorityForDetailedMaterial()201 m_Key |= (id & BIT64_MATERIAL_ID_MASK) << materialIdShift; in SetDetailedMaterialIdAndTranslucencyKind()209 m_Key |= static_cast<KeyType>(translucencyKind & BIT64_TRANSLUCENCY_KIND_MASK) in SetDetailedMaterialIdAndTranslucencyKind()216 m_Key |= in SetPriorityForSimpleMaterial()231 … m_Key |= static_cast<KeyType>(resMaterial.GetMaterialId() & BIT64_SIMPLE_MATERIAL_ID_MASK) in SetSimpleMaterialIdAndTranslucencyKind()239 m_Key |= (static_cast<KeyType>(translucencyKind) in SetSimpleMaterialIdAndTranslucencyKind()246 m_Key |= (static_cast<KeyType>(translucencyKind) & BIT64_TRANSLUCENCY_KIND_MASK) in SetTranslucencyKind()253 m_Key |= TDepthQuantizer()(depth) << shift; in SetDepth()[all …]
132 void SetKey( u8 key ) { m_Key = key; } in SetKey()133 void SetKey( u8 key, u8 originalKey ) { m_Key = key; m_OriginalKey = originalKey; } in SetKey()254 u8 m_Key; variable
118 m_Key = KEY_INIT; in InitParam()229 f32 cent = m_Key - m_OriginalKey + m_UserPitch + GetSweepValue(); in Update()