Searched refs:m_FreeList (Results 1 – 3 of 3) sorted by relevance
58 m_FreeList.PushBack( new( ptr ) HardwareChannel() ); in Initialize()112 while ( ! m_FreeList.IsEmpty() ) in Finalize()114 HardwareChannel& voice = m_FreeList.GetFront(); in Finalize()115 m_FreeList.PopFront(); in Finalize()156 if ( m_FreeList.IsEmpty() ) in Alloc()161 HardwareChannel* ptr = &m_FreeList.GetFront(); in Alloc()162 m_FreeList.PopFront(); in Alloc()186 m_FreeList.PushBack( pChannel ); in Free()
79 m_FreeList.PushBack( sound ); in Create()104 m_FreeList.Clear(); in Destroy()130 if ( ! m_FreeList.IsEmpty() ) in Alloc()132 sound = &m_FreeList.GetFront(); in Alloc()133 m_FreeList.PopFront(); in Alloc()185 m_FreeList.PushBack( sound ); in Free()281 int GetFreeCount() const { return m_FreeList.GetSize(); } in GetFreeCount()298 PriorityList m_FreeList; variable
54 unsigned long GetFreeVoiceCount() const { return m_FreeList.GetSize(); } in GetFreeVoiceCount()66 HardwareChannelList m_FreeList; variable