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/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h454 m_FreeInstances(mainAllocator), in ParticleEffect()
505 ParticleNode* node = this->m_FreeInstances.Back(); in LeaseInstance()
506 this->m_FreeInstances.PopBack(); in LeaseInstance()
526 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()
593 return this->m_FreeInstances.Size(); in GetFreeSize()
608 this->m_FreeInstances.push_back(node); in AddPool()
615 while (this->m_FreeInstances.Size() > 0) in FreePool()
617 ParticleNode* node = this->m_FreeInstances.Back(); in FreePool()
618 this->m_FreeInstances.PopBack(); in FreePool()
642 ut::MoveArray<ParticleNode*> m_FreeInstances; variable