Searched refs:m_FreeInstances (Results 1 – 1 of 1) sorted by relevance
454 m_FreeInstances(mainAllocator), in ParticleEffect()505 ParticleNode* node = this->m_FreeInstances.Back(); in LeaseInstance()506 this->m_FreeInstances.PopBack(); in LeaseInstance()526 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()593 return this->m_FreeInstances.Size(); in GetFreeSize()608 this->m_FreeInstances.push_back(node); in AddPool()615 while (this->m_FreeInstances.Size() > 0) in FreePool()617 ParticleNode* node = this->m_FreeInstances.Back(); in FreePool()618 this->m_FreeInstances.PopBack(); in FreePool()642 ut::MoveArray<ParticleNode*> m_FreeInstances; variable