Searched refs:m_FragmentLights (Results 1 – 4 of 4) sorted by relevance
243 this->m_FragmentLights.push_back(light); in SetFragmentLight()252 return m_FragmentLights.begin(); in GetFragmentLightBegin()261 return m_FragmentLights.begin(); in GetFragmentLightBegin()270 return m_FragmentLights.end(); in GetFragmentLightEnd()279 return m_FragmentLights.end(); in GetFragmentLightEnd()288 return m_FragmentLights.size(); in GetFragmentLightCount()297 this->m_FragmentLights.clear(); in ClearAll()340 FixedFragmentLightArray m_FragmentLights; variable
74 m_FragmentLights.resize(m_FragmentLights.capacity()); in SceneEnvironment()218 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()237 return this->m_FragmentLights[ index ]; in GetFragmentLight()549 FixedFragmentLightArray m_FragmentLights; variable
256 m_FragmentLights.clear(); in Clear()496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight()506 return m_FragmentLights.begin(); in GetFragmentLightsBegin()515 return m_FragmentLights.begin(); in GetFragmentLightsBegin()524 return m_FragmentLights.end(); in GetFragmentLightsEnd()533 return m_FragmentLights.end(); in GetFragmentLightsEnd()1016 m_FragmentLights(fragmentLights), in SceneContext()1033 FragmentLightArray m_FragmentLights; variable
104 m_FragmentLights[i] = NULL; in ResetFragmentLights()224 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()