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Searched refs:m_FragmentLights (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_LightSet.h243 this->m_FragmentLights.push_back(light); in SetFragmentLight()
252 return m_FragmentLights.begin(); in GetFragmentLightBegin()
261 return m_FragmentLights.begin(); in GetFragmentLightBegin()
270 return m_FragmentLights.end(); in GetFragmentLightEnd()
279 return m_FragmentLights.end(); in GetFragmentLightEnd()
288 return m_FragmentLights.size(); in GetFragmentLightCount()
297 this->m_FragmentLights.clear(); in ClearAll()
340 FixedFragmentLightArray m_FragmentLights; variable
Dgfx_SceneEnvironment.h74 m_FragmentLights.resize(m_FragmentLights.capacity()); in SceneEnvironment()
218 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()
237 return this->m_FragmentLights[ index ]; in GetFragmentLight()
549 FixedFragmentLightArray m_FragmentLights; variable
Dgfx_SceneContext.h256 m_FragmentLights.clear(); in Clear()
496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight()
506 return m_FragmentLights.begin(); in GetFragmentLightsBegin()
515 return m_FragmentLights.begin(); in GetFragmentLightsBegin()
524 return m_FragmentLights.end(); in GetFragmentLightsEnd()
533 return m_FragmentLights.end(); in GetFragmentLightsEnd()
1016 m_FragmentLights(fragmentLights), in SceneContext()
1033 FragmentLightArray m_FragmentLights; variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp104 m_FragmentLights[i] = NULL; in ResetFragmentLights()
224 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()