Searched refs:m_DepthBuffer (Results 1 – 2 of 2) sorted by relevance
34 m_DepthBuffer(0), in OnScreenBuffer()45 glGenRenderbuffers(1, &m_DepthBuffer); in OnScreenBuffer()62 glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer); in OnScreenBuffer()75 m_DepthBuffer); in OnScreenBuffer()83 m_DepthBuffer); in OnScreenBuffer()98 if (m_DepthBuffer != 0) in ~OnScreenBuffer()100 glDeleteRenderbuffers(1, &m_DepthBuffer); in ~OnScreenBuffer()
64 u32 m_DepthBuffer; variable