Searched refs:m_Audience (Results 1 – 2 of 2) sorted by relevance
43 m_Audience( NULL ), in Demo()162 …m_Audience = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_audience.bcmdl"), GfxCtrl::GFX_… in InitializeScene()163 m_Audience->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()164 m_Audience->SetLayerId( 5 ); in InitializeScene()202 m_Audience->SetAnimEvaluatorNo( 0 ); in InitializeScene()203 m_Audience->SetAnimationFrame( 0.f ); in InitializeScene()476 SmModel* audienceModel = m_Audience->Duplicate(); in InitializeScene()
131 SmModel* m_Audience; variable