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Searched refs:m_AnimGroup (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Light.cpp73 m_AnimGroup = animGroup; in CreateAnimGroup()
76 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup()
79 anim::ResAnimGroupMember member = m_AnimGroup->GetResAnimGroupMember(memberIdx); in CreateAnimGroup()
82 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup()
88 m_AnimGroup->SetTargetPtr(memberIdx, &this->Transform()); in CreateAnimGroup()
94 m_AnimGroup->SetTargetPtr(memberIdx, target); in CreateAnimGroup()
97 m_AnimGroup->SetTargetObjectIndex(memberIdx, 0); // TODO: 要検討 in CreateAnimGroup()
101 m_AnimGroup->SetOriginalValue(memberIdx, &m_OriginalTransform); in CreateAnimGroup()
107 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup()
111 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
Dgfx_AnimObject.cpp248 NW_ASSERT(m_AnimGroup == NULL); in TryBind()
289 m_AnimGroup = animGroup; in TryBind()
312 NW_NULL_ASSERT(m_AnimGroup); in ResetMember()
314 if (!m_AnimGroup->HasOriginalValue()) in ResetMember()
319 anim::ResGraphicsAnimGroup data = m_AnimGroup->GetResGraphicsAnimGroup(); in ResetMember()
331 … const ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx); in ResetMember()
333 m_AnimGroup->GetTargetObject(memberIdx), in ResetMember()
334 m_AnimGroup->GetOriginalValue(memberIdx)); in ResetMember()
477 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
501 const void* originalValue = m_AnimGroup->HasOriginalValue() in GetResult()
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Dgfx_Camera.cpp55 m_AnimGroup(NULL), in Camera()
73 ut::SafeDestroy(m_AnimGroup); in ~Camera()
111 m_AnimGroup = animGroup; in CreateAnimGroup()
114 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup()
117 anim::ResAnimGroupMember member = m_AnimGroup->GetResAnimGroupMember(memberIdx); in CreateAnimGroup()
120 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup()
126 m_AnimGroup->SetTargetPtr(memberIdx, &this->Transform()); in CreateAnimGroup()
132 m_AnimGroup->SetTargetPtr(memberIdx, target); in CreateAnimGroup()
135 m_AnimGroup->SetTargetObjectIndex(memberIdx, 0); // TODO: 要検討 in CreateAnimGroup()
170 m_AnimGroup->SetOriginalValue(memberIdx, originalValue); in CreateAnimGroup()
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Dgfx_TransformAnim.cpp840 static_cast<const math::Transform3*>(m_AnimGroup->GetOriginalValue(memberIdx)); in GetResultCommon()
891 m_AnimGroup = animGroup; in TryBind()
904 for (int memberIdx = 0; memberIdx < m_AnimGroup->GetMemberCount(); ++memberIdx) in UpdateCache()
926 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
1227 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
1337 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Light.h66 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup()
72 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup()
112 m_AnimGroup(NULL) in Light()
118 ut::SafeDestroy(m_AnimGroup); in ~Light()
136 AnimGroup* m_AnimGroup;
Dgfx_AnimObject.h382 m_AnimGroup(NULL) {} in AnimObject()
448 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup()
451 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup()
454 void SetAnimGroup(AnimGroup* group) { m_AnimGroup = group; } in SetAnimGroup()
477 AnimGroup* m_AnimGroup;
908 m_AnimGroup = NULL; in Release()
933 NW_NULL_ASSERT(m_AnimGroup); in ChangeAnim()
940 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim()
953 for (int i = (m_AnimGroup->GetMemberCount() - 1); i >= 0; --i) in Reset()
1563 NW_ASSERT(m_AnimGroup == NULL); in TryBind()
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Dgfx_Camera.h266 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup()
272 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup()
748 AnimGroup* m_AnimGroup; variable
Dgfx_TransformAnim.h716 return (0 <= memberIdx && memberIdx < m_AnimGroup->GetMemberCount()); in HasMemberAnim()