Searched refs:mRotation (Results 1 – 2 of 2) sorted by relevance
63 mRotation(0.0f), in SmCamera()428 lookatX =mRotation * stickX; in MoveCamera3D()429 lookatY =mRotation * stickY; in MoveCamera3D()430 mRotation += mCameraInfo.RotationStep; in MoveCamera3D()431 if (mRotation > mCameraInfo.RotationMax) in MoveCamera3D()433 mRotation = mCameraInfo.RotationMax; in MoveCamera3D()438 mRotation = mCameraInfo.RotationInit; in MoveCamera3D()
233 f32 mRotation; variable