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Searched refs:lightResource (Results 1 – 20 of 20) sorted by relevance

/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp220 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
221 lightResource != lightsEnd; ++lightResource) in BuildResources()
225 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp292 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
293 lightResource != lights.end(); ++lightResource) in BuildResources()
297 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp285 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
286 lightResource != lights.end(); ++lightResource) in BuildResources()
290 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp360 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
361 lightResource != lightsEnd; ++lightResource) in BuildResources()
365 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp313 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
314 lightResource != lights.end(); ++lightResource) in BuildResources()
318 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp405 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
406 lightResource != lightsEnd; ++lightResource) in BuildResources()
410 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp386 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
387 lightResource != lightsEnd; ++lightResource) in BuildResources()
391 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp261 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
262 lightResource != lights.end(); ++lightResource) in BuildResources()
266 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp333 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes() local
334 lightResource != lightsEnd; ++lightResource) in InitializeScenes()
338 (*lightResource) in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp427 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
428 lightResource != lights.end(); ++lightResource) in BuildResources()
432 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment() local
471 lightResource != lightsEnd; ++lightResource) in CreateSceneEnvironment()
474 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp355 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
356 lightResource != lightsEnd; ++lightResource) in BuildResources()
360 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp341 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
342 lightResource != lights.end(); ++lightResource) in BuildResources()
344 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp561 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
562 lightResource != lightsEnd; ++lightResource) in BuildResources()
566 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp364 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
365 lightResource != lights.end(); ++lightResource) in BuildResources()
367 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp384 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
385 lightResource != lightsEnd; ++lightResource) in BuildResources()
389 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp349 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
350 lightResource != lightsEnd; ++lightResource) in BuildResources()
354 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp514 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
515 lightResource != lightsEnd; ++lightResource) in BuildResources()
519 (*lightResource) in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp702 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
703 lightResource != lightsEnd; ++lightResource) in BuildResources()
707 (*lightResource) in BuildResources()
710 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp765 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
766 lightResource != lightsEnd; ++lightResource) in BuildResources()
770 (*lightResource) in BuildResources()
773 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()