| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 220 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 221 lightResource != lightsEnd; ++lightResource) in BuildResources() 225 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 292 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 293 lightResource != lights.end(); ++lightResource) in BuildResources() 297 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 285 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 286 lightResource != lights.end(); ++lightResource) in BuildResources() 290 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 360 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 361 lightResource != lightsEnd; ++lightResource) in BuildResources() 365 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 313 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 314 lightResource != lights.end(); ++lightResource) in BuildResources() 318 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 405 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 406 lightResource != lightsEnd; ++lightResource) in BuildResources() 410 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 386 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 387 lightResource != lightsEnd; ++lightResource) in BuildResources() 391 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 261 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 262 lightResource != lights.end(); ++lightResource) in BuildResources() 266 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 333 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes() local 334 lightResource != lightsEnd; ++lightResource) in InitializeScenes() 338 (*lightResource) in InitializeScenes()
|
| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 427 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 428 lightResource != lights.end(); ++lightResource) in BuildResources() 432 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment() local 471 lightResource != lightsEnd; ++lightResource) in CreateSceneEnvironment() 474 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment()
|
| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 355 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 356 lightResource != lightsEnd; ++lightResource) in BuildResources() 360 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 341 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 342 lightResource != lights.end(); ++lightResource) in BuildResources() 344 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 561 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 562 lightResource != lightsEnd; ++lightResource) in BuildResources() 566 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 364 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 365 lightResource != lights.end(); ++lightResource) in BuildResources() 367 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 384 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 385 lightResource != lightsEnd; ++lightResource) in BuildResources() 389 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 349 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 350 lightResource != lightsEnd; ++lightResource) in BuildResources() 354 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 514 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 515 lightResource != lightsEnd; ++lightResource) in BuildResources() 519 (*lightResource) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 702 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 703 lightResource != lightsEnd; ++lightResource) in BuildResources() 707 (*lightResource) in BuildResources() 710 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()
|
| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 765 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 766 lightResource != lightsEnd; ++lightResource) in BuildResources() 770 (*lightResource) in BuildResources() 773 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()
|