Searched refs:isFrontBypass (Results 1 – 9 of 9) sorted by relevance
43 bool isFrontBypass; member83 void SetFrontBypass( bool frontBypass ) { m_PlayerParamSet.isFrontBypass = frontBypass; } in SetFrontBypass()94 bool IsFrontBypass() const { return m_PlayerParamSet.isFrontBypass; } in IsFrontBypass()
173 void SetFrontBypass( bool isFrontBypass );
292 void SetFrontBypass( bool isFrontBypass );
140 bool isFrontBypass; //!< フロントバイパスするか否かを示すフラグです。 member
34 isFrontBypass = false; in Initialize()
985 void BasicSound::SetFrontBypass( bool isFrontBypass ) in SetFrontBypass() argument993 command->flag = isFrontBypass; in SetFrontBypass()
212 info->isFrontBypass = data->IsFrontBypass(); in ReadSoundInfo()
1651 void Voice::SetFrontBypass( bool isFrontBypass ) in SetFrontBypass() argument1659 pChannel->SetFrontBypassFlag( isFrontBypass ); in SetFrontBypass()
943 sound->SetFrontBypass( soundInfo.isFrontBypass ); in detail_SetupSoundImpl()