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Searched refs:inverseProjectionMatrix (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Fog.cpp263 const math::MTX44& inverseProjectionMatrix) in SetupFogSampler() argument
290 viewPos.w = inverseProjectionMatrix.f._32 * depth + inverseProjectionMatrix.f._33; in SetupFogSampler()
291 … viewPos.z = -(inverseProjectionMatrix.f._22 * depth + inverseProjectionMatrix.f._23) / viewPos.w; in SetupFogSampler()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Fog.h290 const math::MTX44& inverseProjectionMatrix);