Searched refs:hashMask (Results 1 – 2 of 2) sorted by relevance
149 NW_INLINE void ResetMaterialHash(s32 hashMask);244 void ResetState(s32 resetStateMode, s32 hashMask);251 NW_DEPRECATED_FUNCTION(void ResetState(s32 hashMask));588 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash() argument590 NW_UNUSED_VARIABLE(hashMask); in ResetMaterialHash()593 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADER_PARAMETER)) in ResetMaterialHash()598 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADING_PARAMETER)) in ResetMaterialHash()603 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_MATERIAL_COLOR)) in ResetMaterialHash()608 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_RASTERIZATION)) in ResetMaterialHash()613 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in ResetMaterialHash()[all …]
205 RenderContext::ResetState(s32 hashMask) in ResetState() argument217 m_MaterialHash.ResetMaterialHash(hashMask); in ResetState()222 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() argument262 m_MaterialHash.ResetMaterialHash(hashMask); in ResetState()475 const s32 hashMask = Model::FLAG_BUFFER_SHADER_PARAMETER | in ActivateShaderProgram() local479 m_MaterialHash.ResetMaterialHash( hashMask ); in ActivateShaderProgram()