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Searched refs:fovy (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_PerspectiveProjectionUpdater.cpp93 float fovy = this->m_Resource.GetFovy(); in Update() local
94 NW_ASSERT(0 < fovy && fovy < nw::math::F_PI); in Update()
105 fovy, in Update()
113 fovy, in Update()
Dgfx_Camera.cpp546 f32* fovy, in GetPerspective() argument
557 if (fovy) in GetPerspective()
559 *fovy = resource.GetFovy(); in GetPerspective()
578 f32 fovy, in SetPerspective() argument
589 resource.SetFovy(fovy); in SetPerspective()
/NW4C-1.2.23/demos/lyt/perspective/sources/
Dmain.cpp149 const f32 fovy = 45.f; in SetupCamera() local
159 fovy, in SetupCamera()
168 const f32 dist = height * 0.5f / nw::math::TanDeg(fovy * 0.5f); in SetupCamera()
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_SetCameraFovy.mel5 Description: set camera fovy
57 fovy setjob
69 fovy callback
DNW4C_CreateMenu.mel144 -ann "Set camera fovy of selected camera (transform) node"
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Camera.h444 f32* fovy,
462 f32 fovy,
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp346 f32 fovy; in SetCameraAspectRatio() local
349 camera->GetPerspective(&fovy, NULL, &near, &far); in SetCameraAspectRatio()
351 camera->SetPerspective(fovy, aspectRatio, near, far); in SetCameraAspectRatio()
/NW4C-1.2.23/tools/Viewer/
DViewer.ini108 /g3d/camera/fovy = 37.8 #degree