Searched refs:fontShaderPath (Results 1 – 2 of 2) sorted by relevance
236 …bool InitializeFont( os::IAllocator* allocator, const wchar_t* fontShaderPath, const wchar_t* font…
395 const wchar_t* fontShaderPath, in InitializeFont() argument403 ut::MoveArray<u8> fontShaderData = nw::demo::Utility::LoadFile( allocator, fontShaderPath ); in InitializeFont()