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Searched refs:fadeFrames (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_WaveSoundHandle.h143 void Stop( int fadeFrames ) in Stop() argument
145 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
173 void Pause( bool flag, int fadeFrames ) in Pause() argument
175 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
Dsnd_SoundHandle.h141 void Stop( int fadeFrames ) in Stop() argument
143 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
171 void Pause( bool flag, int fadeFrames ) in Pause() argument
173 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
Dsnd_StreamSoundHandle.h139 void Stop( int fadeFrames ) in Stop() argument
141 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
169 void Pause( bool flag, int fadeFrames ) in Pause() argument
171 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
Dsnd_SequenceSoundHandle.h137 void Stop( int fadeFrames ) in Stop() argument
139 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
167 void Pause( bool flag, int fadeFrames ) in Pause() argument
169 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
Dsnd_ExternalSoundPlayer.h48 void StopAllSound( int fadeFrames );
49 void PauseAllSound( bool flag, int fadeFrames );
Dsnd_SoundActor.h201 void StopAllSound( int fadeFrames );
217 void PauseAllSound( bool flag, int fadeFrames );
Dsnd_SoundPlayer.h136 void StopAllSound( int fadeFrames );
153 void PauseAllSound( bool flag, int fadeFrames );
Dsnd_BasicSound.h268 void Stop( int fadeFrames );
269 void Pause( bool flag, int fadeFrames );
Dsnd_DriverCommand.h226 int fadeFrames; member
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp70 void ExternalSoundPlayer::StopAllSound( int fadeFrames ) in StopAllSound() argument
77 curItr->Stop( fadeFrames ); in StopAllSound()
91 void ExternalSoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument
98 curItr->Pause( flag, fadeFrames ); in PauseAllSound()
Dsnd_SoundActor.cpp102 void SoundActor::StopAllSound( int fadeFrames ) in StopAllSound() argument
106 m_ActorPlayer[ i ].StopAllSound( fadeFrames ); in StopAllSound()
120 void SoundActor::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument
124 m_ActorPlayer[ i ].PauseAllSound( flag, fadeFrames ); in PauseAllSound()
Dsnd_SoundPlayer.cpp99 void SoundPlayer::StopAllSound( int fadeFrames ) in StopAllSound() argument
106 curItr->Stop( fadeFrames ); in StopAllSound()
120 void SoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument
127 curItr->Pause( flag, fadeFrames ); in PauseAllSound()
Dsnd_BasicSound.cpp232 void BasicSound::Stop( int fadeFrames ) in Stop() argument
234 if ( ( fadeFrames == 0 ) || in Stop()
243 int frames = static_cast<int>( fadeFrames * m_FadeVolume.GetValue() ); in Stop()
262 void BasicSound::Pause( bool flag, int fadeFrames ) in Pause() argument
272 frames = static_cast<int>( fadeFrames * m_PauseFadeVolume.GetValue() ); in Pause()
295 frames = static_cast<int>( fadeFrames * ( 1.0f - m_PauseFadeVolume.GetValue() ) ); in Pause()
Dsnd_SequenceSound.cpp421 void SequenceSound::SetTrackSilence( u32 trackBitFlag, bool silenceFlag, int fadeFrames ) in SetTrackSilence() argument
430 command->fadeFrames = fadeFrames; in SetTrackSilence()
Dsnd_DriverCommand.cpp234 c->fadeFrames in ProcessCommandList()