Searched refs:evaluator1 (Results 1 – 2 of 2) sorted by relevance
304 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local307 if (evaluator1 == NULL) in InitializeSkeletalAnim()312 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()313 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()317 float frameSize1 = evaluator1->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()318 evaluator1->SetStepFrame(frameSize1 / frameSize0); in InitializeSkeletalAnim()328 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()374 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local377 if (evaluator1 == NULL) in InitializeMaterialAnim()382 evaluator1->Bind(animGroup); in InitializeMaterialAnim()[all …]
253 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local256 if (evaluator1 == NULL) in InitializeSkeletalAnim()262 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()263 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()268 model->SetSkeletalAnimObject(evaluator1, 1); in InitializeSkeletalAnim()